Gamification is making an activity that isn't a game more like a game in order to motivate and engage users.
Taxonomy composed of 21 game
elements, proposed to be used within learning environments, organised into five game element
dimensions, according
to their goal/usage.
Mind map based on
Wikipedia:
Gamification of learning as of
August 10, 2022.
Graphic organizers are visual representations of knowledge, concepts or ideas.
A mind map is a hierarchical diagram used to visually organize information,
concepts and ideas.
See also:
Gamification Mind Map