Dynamic Geometry: TracenPoche Interactive Geometry Software

Online Geometry

TracenPoche Interactive Geometry Software Applications- Index

TracenPoche is a free interactive or dynamic geometry software, written in Adobe Flash by the Sésamath association.
It is widely used in French secondary schools.

TracenPoche Geometry Applications

 

Archimedes Arbelos and Square

Archimedes Arbelos and Square 2.
TracenPoche Interactive Geometry Software.
Step-by-Step construction, Manipulation, and animation.

Archimedes Arbelos and Square

Archimedes Arbelos and Square 1.
TracenPoche Interactive Geometry Software.
Step-by-Step construction, Manipulation, and animation.

Bottema Theorem. Elearning.

Bottema's Theorem.
Invariance of an isosceles right triangle.
Triangle and Squares with TracenPoche Interactive Geometry Software
Step-by-Step construction, Manipulation, and animation.

Complete quadrilateral: ortholine, Elearning

Complete Quadrilateral: Ortholine-Steiner Line.
Step-by-Step construction, Manipulation, and animation
TracenPoche Interactive Geometry Software.

Eight Point Circle Theorem. TracenPoche

Eight-Point Circle Theorem
Step-by-Step construction, Manipulation, and animation.
TracenPoche Interactive Geometry Software.

Feuerbach Points and Nine Point Circle

Feuerbach Points and Nine-Point Circle
with TracenPoche interactive animation, manipulation, and step-by-step construction.

Incenter, Incircle, Excircles.

Four Circles Theorem. TracenPoche

Four Circles Theorem Using TracenPoche Interactive Dynamic Software
Step-by-Step construction, Manipulation, and animation.

Gergonne Line

Interactive Gergonne Line and Nobbs Points.
Tracenpoche Interactive Geometry Software.
Step-by-Step construction, Manipulation, and animation.

Incenter, Excenter, Incircle, Excircle

Incenter, Excenter, Incircle, Excircle.
Using TracenPoche Dynamic Software

Step-by-Step construction, Manipulation, and animation.

Isogonic-Jacobi Theorem

Isogonic-Jacobi Theorem
Using TracenPoche Dynamic Geometry Software

Marion Walter's Theorem

Marion Walter's Theorem: Triangle and Hexagon areas
Using TracenPoche Dynamic Geometry Software

Morley's triangle

Morley's Triangle & Center: with TracenPoche interactive animation and manipulation.

Newton's Theorem, Newton-Gauss Line

Newton's Theorem, Newton-Gauss Line
Complete quadrilateral theorem. Using TracenPoche Tracenpoche Interactive Geometry Software
, Online Step-by-Step construction, manipulation, and animation.

Orthopole of a Triangle

Orthopole of a Triangle
Using TracenPoche Dynamic Geometry Software

Pappus Theorem, TracenPoche

Pappus Theorem.
Using TracenPoche Interactive Geometry Software.
Step-by-Step construction, Manipulation, and animation.

Schiffler Point

Schiffler Point
Four Euler Lines with TracenPoche interactive animation and manipulation.

Interactive Simson Line

Simson Line. using Tracenpoche Interactive Geometry Software.
Step-by-Step construction, Manipulation, and animation.

Taylor Circle Theorem, TracenPoche

Taylor Circle Theorem Using TracenPoche Dynamic Software
Step-by-Step construction, Manipulation, and animation.

Trapezoid, Diagonals, Midpoints

Trapezoid, Triangle, Diagonals, Midpoints.
Using Tracenpoche Interactive Geometry Software.
Step-by-Step construction, Manipulation, and animation.

Three Circles Theorem

Three Circles Theorem.
Using TracenPoche Dynamic Software

Triangle: Incircle, Perpendicular, Angle Bisector, TracenPoche

Triangle: Incircle, Perpendicular, Angle Bisector.
Using Tracenpoche Interactive Geometry Software.
Step-by-Step construction, Manipulation, and animation.

Elearning Geometry

Triangle, Medians, Six Circumcenters Concyclic.
Using TracenPoche Interactive Geometry Software.
Step-by-Step construction, Manipulation, and animation.

Three Tangent Circles Theorem
Using TracenPoche Dynamic Software

Step-by-Step construction, Manipulation, and animation.
Incenter of a triangle.

Triangle Square Theorem 1. Elearning, Online Tutoring

Triangle and Squares Theorem 1
Using TracenPoche Interactive Geometry Software
Step-by-Step construction, Manipulation, and animation.

Why Study Geometry

 

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